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Defold Engine 1.2.86 Released

 There has been a new release for the Lua powered cross platform Defold game engine.  I have an ongoing tutorial series for the Defold game engine available here should you wish to learn more. This...

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Urho3D 1.6 Released

 Urho3D just released version 1.6.  Urho is an open source C++ powered 2D/3D game engine released under the MIT open source license.  If you are interested in learning more I featured it in the Closer...

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Godot Engine 2.1 Released

 After a few release candidates, Godot Engine just released version 2.1.  If you’ve never heard of the Godot Engine, it’s a popular MIT licensed open sourced 2D/3D game engine, we previously featured...

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Amazon Lumberyard 1.4 Beta Released

 Amazon just released Lumberyard 1.4 Beta.  Lumberyard is Amazon’s fork of the CryEngine game engine, which is free to use, as long as you use Amazon’s cloud services (or host your own) for your game...

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SFML 2.4.0 Released

 SFML, the Simple Fast Multimedia Library, just released version 2.4.0.  As it’s name suggests SFML is a cross platform media framework written in C++ most often used to make 2D games.  I actually have...

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Corona Labs Launch Steamworks Plugin

 Corona Labs, the makers of the Lua powered 2D game engine Corona, just launched a Steam plugin named Steamworks.  Given that Steam is preeminent store for games on the PC this is a welcome move.  This...

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Unity 5.4.0p1 Patch Released

 Unity have released another patch for the Unity game engine.  Composed primarily of fixes, the only new improvements in this patch are removal of the 16GB limit on Windows and an update to Oculus...

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This Week In GameDev–August 14th/2016

  The following is a recap of major events in the world of game development for the week ending July 18th, 2016.  I do a weekly video recapping the news available here with this week’s video embedded...

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Tiled 0.17 Released

 Version 0.17 of the popular open source map editor Tiled was released today.  Tiled is completely free and open source with the code hosted on Github.  If you are interested in learning more about...

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Unity Release Patch 5.4.0p2

 The Unity game engine just received another patch, this one 5.4.0p2.  Once again it’s full mostly of bug fixes and small improvements. Changelog from the release notes:ImprovementsCore: Added support...

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GLFW 3.2.1 Released

 GLFW 3.2.1 was just released, consisting primarily of bug fixes but also adding static linking of the Vulkan loader.  GLFW is a C based cross platformed windowing and input library built over top of...

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LibGDX 1.9.4 Released

 LibGDX just released version 1.9.4 composed primarily of bug fixes.  LibGDX is a cross platform Java based 2D/3D game framework.  If you are interested in learning more we did a Closer Look at LibGDX...

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Facebook and Unity Team Up On New Game Market

 Facebook used to be an absolute powerhouse in the game publishing space before mobile games became so dominant.  Many now gigantic companies like King got their start on Facebook as did many of the...

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Unity Release Patch 5.3.6p3

 Another week, another Unity patch, this one 5.3.6p3.  The release notes for this patch follow: ImprovementsDX11: Improved texture upload performance for compressed, floating point ant RGBA32 formats....

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Unreal Engine Forums Hacked

 Put a hand up if you are sick of reading about these database hacks?  Yeah... me too.  Epic Games just announced that their forums, including the Unreal Engine forums, were the victim of a recent...

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CryEngine 5.2 Released

 Crytek have just released CryEngine 5.2, their now open source AAA 3D game engine.  CryEngine 5.2 brings a number of new features, one that will be huge for Blender users, the FBX importer now has...

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Unreal Engine 4.13 Preview Release

 Epic have just released another preview release of Unreal Engine, this time 4.13.  Being a preview this release is not meant for production use, so expect the occasional bug and glitch.  This preview...

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Patch 5.4.0p3 Released

 Unity released another patch, 5.4.0p3.  Once again composed primarily of bug fixes.  The release notes: ImprovementsGraphics: GPU Instancing: It is no longer an error to use instanced shaders on...

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This Week In GameDev–August 29th/2016

 The following is a recap of major events in the world of game development for the week ending August 29th, 2016.  I do a weekly video recapping the news available here with this week’s video embedded...

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OpenFL 4.1 and Lime 3.1 Released

 OpenFL is the rebrand of NME, a cross platform HaXe media framework designed to implement a Flash like API for the Haxe programming langauge.  Lime is the lower level library OpenFL is built upon....

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