Godot Engine just got a new release, 3.0.3. This is primarily a maintenance release, composed mostly of minor improvements and bug fixes. Hands down the biggest new feature in Godot 3.0.3 is that exporting to all desktop platforms now works for Mono/C# projects.
Other details of the release from the release announcement:
What's new in this release
Here are some of the highlights of this release. See the full changelog for details.
- Mono: Exporting to desktop platforms now works.
- Universal translation of touch to mouse.
print_tree_pretty()
was added allowing a graphical view of the scene tree.Vector3::round()
,Vector2::round()
, andVector2::ceil()
methods were added.- Dynamic fonts can now have a hinting mode set.
- Restore purchases feature for iOS.
- AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D now have a pitch scale property.
- Show origin and Show viewport setting in 2D editor.
- You can now set Godot windows as 'always on top'.
--print-fps
options to print FPS to stdout.Fixed issues
Here are some of the highlights of this release. See the full changelog for details.
- Mono: Signal parameters no longer crash the engine.
- Asset library thread usage, this makes the asset library more responsive.
- Several GLTF import fixes.
- Several memory leaks were plugged.
- iPhone X support.
- Several fixes to audio drivers (WASAPI and PulseAudio).
- Several crashes were fixed.
- Export PCK/ZIP now works again.
If you are interested in learning more about Godot 3, be sure to check out our ongoing Godot 3 tutorial series.