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Godot 3.0.3 Released

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Godot Engine just got a new release, 3.0.3.  This is primarily a maintenance release, composed mostly of minor improvements and bug fixes.  Hands down the biggest new feature in Godot 3.0.3 is that exporting to all desktop platforms now works for Mono/C# projects.

Other details of the release from the release announcement:

What's new in this release

Here are some of the highlights of this release. See the full changelog for details.

  • Mono: Exporting to desktop platforms now works.
  • Universal translation of touch to mouse.
  • print_tree_pretty() was added allowing a graphical view of the scene tree.
  • Vector3::round(), Vector2::round(), and Vector2::ceil() methods were added.
  • Dynamic fonts can now have a hinting mode set.
  • Restore purchases feature for iOS.
  • AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D now have a pitch scale property.
  • Show origin and Show viewport setting in 2D editor.
  • You can now set Godot windows as 'always on top'.
  • --print-fps options to print FPS to stdout.

Fixed issues

Here are some of the highlights of this release. See the full changelog for details.

  • Mono: Signal parameters no longer crash the engine.
  • Asset library thread usage, this makes the asset library more responsive.
  • Several GLTF import fixes.
  • Several memory leaks were plugged.
  • iPhone X support.
  • Several fixes to audio drivers (WASAPI and PulseAudio).
  • Several crashes were fixed.
  • Export PCK/ZIP now works again.

If you are interested in learning more about Godot 3, be sure to check out our ongoing Godot 3 tutorial series.


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