Substance Painter is an extremely popular PBR (Physically Based Renderer) texturing tool, now integrated into just about every single modern game engine. They just released Substance Painter 2.1 with a host of new features including:
- Linux Support
- Support for 4K displays
- Support for 8K texture map export
- ability to import UDIM based assets
Plus several smaller additions and changes including:
Added:
- [UDIM] Import UDIM Tiles from a mesh as Texture Sets
- [Linux] Added support for CentOS 6.6 and Ubuntu 12.4
- [Export] Add 8K resolution (experimental)
- [Export] Allow to choose the bit depth during the export
- [Baker] Allow to bake multiple texture sets at once
- Support high resolution monitors (High DPI scaling)
- [Scripting] Set custom resolution and padding per texture at export
- [Viewport] Allow to switch between texture set by clicking on the mesh (via Ctrl+Alt+Click)
- [Viewport] Go where the mouse cursor is when zooming with the mouse wheel
- [UI] Update default background color and environment map display
- [UI] Add tooltips with original names for User channels
- [UI] Change background color for channels that can't be renamed
- [Tool] Remove checkers when using the quick mask
- [Shader] Allow to define groups for shader parameters and materials/masks
- [Engine] Optimization of small size stamping
- [Stencil] Add "W" as shortcut to temporarily toggle the mask
- [Shelf] Add a cross button to clear the search field
- [Shelf] Load Alpha with a single click
- [Shelf] New export preset : Vray UDIM, Arnold UDIM, Spec/Gloss from Metal/Rough
- [Shelf] New alphas : geometric shapes, veins and signs
- Add name and version in the properties of Substance Painter executable
Fixed:
- [Substance] Impossible to use the normal channel and additional map at the same time
- [Iray] MDL refraction and absorption setting don't work
- [Iray] Original scene scale is not preserved
- [Shelf] Specular/Glossiness template use an incorrect shader
- [Export] Default export preset doesn't export some maps (like AO)
- [Viewport] Pivot point doesn't update when clicking outside the UVs in the 2D View
- [UI] Slider values are rounded
- [UI] Sometimes when editing sliders values there is a very small free space
- [New Project] Template dropdown list is not correctly updated (from 1.x to 2.x)
- [Scripting] Fixed "hover" behavior on custom buttons
- [Mac] Undoing on an empty project locks the camera
Known Issues:
- Crash report is not available on Ubuntu
You can see a walkthrough of new features in this video: