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Substance Painter 2.1 Released

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Substance Painter is an extremely popular PBR (Physically Based Renderer) texturing tool, now integrated into just about every single modern game engine.  They just released Substance Painter 2.1 with a host of new features including:

  • Linux Support
  • Support for 4K displays
  • Support for 8K texture map export
  • ability to import UDIM based assets

Plus several smaller additions and changes including:

Added:

- [UDIM] Import UDIM Tiles from a mesh as Texture Sets

- [Linux] Added support for CentOS 6.6 and Ubuntu 12.4

- [Export] Add 8K resolution (experimental)

- [Export] Allow to choose the bit depth during the export

- [Baker] Allow to bake multiple texture sets at once

- Support high resolution monitors (High DPI scaling)

- [Scripting] Set custom resolution and padding per texture at export

- [Viewport] Allow to switch between texture set by clicking on the mesh (via Ctrl+Alt+Click)

- [Viewport] Go where the mouse cursor is when zooming with the mouse wheel

- [UI] Update default background color and environment map display

- [UI] Add tooltips with original names for User channels

- [UI] Change background color for channels that can't be renamed

- [Tool] Remove checkers when using the quick mask

- [Shader] Allow to define groups for shader parameters and materials/masks

- [Engine] Optimization of small size stamping

- [Stencil] Add "W" as shortcut to temporarily toggle the mask

- [Shelf] Add a cross button to clear the search field

- [Shelf] Load Alpha with a single click

- [Shelf] New export preset : Vray UDIM, Arnold UDIM, Spec/Gloss from Metal/Rough

- [Shelf] New alphas : geometric shapes, veins and signs

- Add name and version in the properties of Substance Painter executable

Fixed:

- [Substance] Impossible to use the normal channel and additional map at the same time

- [Iray] MDL refraction and absorption setting don't work

- [Iray] Original scene scale is not preserved

- [Shelf] Specular/Glossiness template use an incorrect shader

- [Export] Default export preset doesn't export some maps (like AO)

- [Viewport] Pivot point doesn't update when clicking outside the UVs in the 2D View

- [UI] Slider values are rounded

- [UI] Sometimes when editing sliders values there is a very small free space

- [New Project] Template dropdown list is not correctly updated (from 1.x to 2.x)

- [Scripting] Fixed "hover" behavior on custom buttons

- [Mac] Undoing on an empty project locks the camera

Known Issues:

- Crash report is not available on Ubuntu

 

You can see a walkthrough of new features in this video:


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